AI Insights · Timothy · January 2023
Top 5 Stickman Games in the Netherlands: Q4 2022 Performance Review
Explore the Q4 2022 performance of the top 5 Stickman games in the Netherlands, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Stickman games in the Netherlands showed varied performance across downloads, revenue, and active users. Here's a detailed look at how each game fared.
Stick Hero - Tower Defense from ROCKET GO GLOBAL PTE. LTD. had an interesting quarter. Weekly downloads saw a peak of around 7.9K in mid-October but gradually declined to approximately 3.3K by the end of December. Revenue fluctuated, reaching a high of $13 in late October but dropped to zero in several weeks of December. Active users followed a relatively stable trend, starting at around 18.4K and ending the quarter at about 21K.
Stickman Hook by MADBOX experienced a mixed quarter. Weekly downloads were fairly stable, with a notable increase to approximately 4.7K in the last week of December. Revenue showed an upward trend, peaking at $56 in the final week. Active users saw a gradual increase from around 17.5K in late September to 21.4K by the end of the year.
Stick Hero - Mighty Tower Wars, another title from ROCKET GO GLOBAL PTE. LTD., had a challenging quarter. Downloads peaked at around 3.9K in late October but dropped to about 1.6K by the end of December. Active users started at approximately 18.7K and showed a declining trend, stabilizing at around 16K by the end of the quarter.
Supreme Duelist from Neron's Brother SARL saw steady performance. Weekly downloads hovered around 1.2K, with a slight increase to 1.7K in the final week of December. Revenue was minimal, with only a few weeks showing values, peaking at $4. Active users remained stable, starting at around 10.9K and increasing to approximately 13.3K by the end of December.
Stick War: Legacy by Max Games Studios showed consistent performance. Weekly downloads were steady, averaging around 1.1K, with a peak of 1.5K in the last week of December. Revenue showed some fluctuation, peaking at $185 in the final week. Active users remained stable, starting at around 3.2K and ending the quarter at approximately 3.8K.
These insights, sourced from Sensor Tower, provide a snapshot of the performance of the top Stickman games in the Netherlands over Q4 2022. For more detailed analytics and trends, visit Sensor Tower.